a returns counter doors closed

fill the cart.
it comes back.

hold long enough and the register runs in reverse. that's all we're saying for now.

{ walk the aisle } { read the fine print }

there's a wheel that squeaks if you leave it out overnight. someone always brings it back.

item: kart[ in stock ]
a purple pixel shopping cart
browse / hold / wait / return check the receipt ↓
kart / mainnet[ pending ]
CA: coming soon
carts paid
0
in the drawer
0.00SOL
carts in line
0
next round
--:--:--

no receipts printed yet. the register is warm and the aisle lights are on. values show zero until the first cart rolls back.

creator rewards split on chain, locked forever: 75% to the drawer, 25% keeps the lights on. the drawer opens for the ones who stayed.

checkout & return.

two counters

the hold

connect to count

keep enough in your pocket. keep it there. the clock only moves forward if you don't.

your clock--

the return

drawer stocked

creator rewards fill the drawer. hold for a day and the drawer refunds a real amazon cart in SOL. first come, first served, while it lasts.

{ check your cart }

your cart.

one wallet per person

connect the wallet you hold kart in. signing in moves nothing.

returns.

every payout, on chain
  • nothing returned yet. the first receipt prints after the first round.

things kept.

receipts & notes
lore

an abandoned cart

a short account of the parking lot.

it was left by the third lamp post with something still in it. nobody came back for it. so it decided to come back for them.

{ read }
fine print

how long is long enough

the threshold, and the wait.

hold at least 0.1% of the supply for one full day. bigger bag, bigger cart: 0.1% gets up to $25, 0.25% up to $75, 0.5% up to $150. dip below your tier and the clock starts over. one cart a week, one wallet per person, one X account per wallet. the kart starts strict to protect the drawer. when the drawer overflows, it opens to smaller bags.

{ read }
receipt

where the refunds come from

not from a printer.

creator rewards only, split by pump.fun on chain and locked so it can never change: 75% to the drawer, 25% to the team. nothing minted for it, nothing promised beyond what the drawer holds. the first 24 hours after launch only fill the drawer. after that a round opens every day: up to 80% of the drawer pays approved carts, first come, first served. every payout has a transaction you can check.

{ read }